Basics Using Wyld Shaping

The base difficulty of using Wyld-Shaping Technique is 5.

  • At each new phase, the difficulty increases by one.
    • Phase 1 = DC 5
    • Phase 2 = DC 6
    • Phase 3 = DC 7
    • Phase 4 = DC 8
    • Phase 5 = DC 9

During each phase, the Solar must remain near the relative epicenter of her shaping action. She can defend and attack, and she can move in response to her own environmental shaping, but she cannot engage in other extended actions such as sorcery.

If she is incapacitated or fails the difficulty roll, the consequences are severe. She loses the cost of her Charm, including any invested experience points, and the shaping action fails completely. Moreover, she will experience a backlash if she botches, provoking an immune response from the Wyld—whatever she was trying to shape will turn against her and try to strike her down. The higher the phase at which this occurs, the more powerful the Wyld’s response will be.

Wyld-Shaping Technique consists of a dramatic action lasting about a minute, in which the Solar forces her will upon the Wyld, pays the cost of the Charm, and makes an (Intelligence + Lore) roll against a specified difficulty.

  • Each time she succeeds at this roll, a phase is completed. Some things can be shaped in a single phase. Others require that the Solar continue to use Wyld-Shaping Technique, phase after phase, in order to reach an appropriate phase on which to accomplish her goal. Each time she reaches a new phase and repays the cost of the Charm, her results from the previous phase are dissolved and reshaped.

Freya Specifics
  • + Essence automatic successes to each phase of WyldShaping
  • ignore the Willpower cost of WyldShaping and on the first attempted phase apply a free full Lore Excellency
  • start at phase 2 for WyldShaping
  • WyldShaping Technique costs 10 motes
  • can craft artifacts, repair artifacts, cap manses
  • After each successfully-completed WyldShaping phase, roll (Essence + completed phase) dice. Each success restores two motes of Essence. This bonus stacks with Immanent Solar Glory.
Phase 2 DC of 6 costs 10 motes + Ess in auto successes apply a free full Lore Excellency if successful on roll = roll (Ess + Completed Ph) and gain 2 essence/success
Phase 3 DC of 7 costs 10 motes + Ess in auto successes if successful on roll = roll (Ess + Completed Ph) and gain 2 essence/success
Phase 4 DC of 8 costs 10 motes + Ess in auto successes if successful on roll = roll (Ess + Completed Ph) and gain 2 essence/success
Phase 5 DC of 9 costs 10 motes + Ess in auto successes if successful on roll = roll (Ess + Completed Ph) and gain 2 essence/success

Rolls Right Now

Phase 2 21 dice + 2 successes
Phase 3 11 dice + 2 successes – 1 Ess per 2 dice gained, up to 10 dice / 5 motes
Phase 4 11 dice + 2 successes – 1 Ess per 2 dice gained, up to 10 dice / 5 motes
Phase 5 11 dice + 2 successes – 1 Ess per 2 dice gained, up to 10 dice / 5 motes

Basics Using Wyld Shaping

Champions of the Sun GMJJ