Champions of the Sun
Anima Level Effects
The Solar’s anima is invisible to all senses, masking her Exalted nature. This is the default level at which a Solar’s anima resides when not spending Essence. It takes about an hour for the anima to vanish from its full brilliance—fifteen minutes to recede from bonfire to burning, the same length to go from burning to glowing, and then about half an hour until the glowing anima dims and vanishes.
- The character’s anima glows and pulses, outlining him with the colors of the sun. His Caste mark appears on his brow, shining through anything placed over it. Any attempts at stealth or disguise suffer a -3 penalty.
- The character’s anima blazes brightly, subsuming his Caste mark into its radiance, though the mark may reappear when he uses powerful Charms. Wisps of bright power coil off his body and rise into the air. Anything subjected to his anima may become warm to the touch afterwards, or take on the faint scent of a summer afternoon. Stealth becomes impossible.
- The Solar’s anima ignites in a grand display of iconic splendor, depicting personal iconography chosen by the player—one Solar warrior’s anima may depict a tiger whose roar shakes the heavens, while a savant may be surrounded by a storm of whirling parchment covered in the lore of bygone ages. This phantasmal display then collapses into a raging bonfire of spiritual power stretching high into the air, visible for miles. This level of display illuminates the area around the Solar out to short range, banishing shadows. His Caste Mark behaves as in the previous progression, and the iconic display may also reappear at dramatic moments.
By feeding a mote of Essence into their anima, all Solars can evoke the following effects:
- The Solar may feel the brilliant presence of the sun relative to herself and know the exact time of day thereby. This works even if she’s underground or in the Wyld beyond Creation.
- The Solar may cause her Caste Mark to appear and display itself for as long as she desires.
In addition to these universal effects, Eclipse Caste enjoy a number of innate benefits:
- For 10 motes, one Willpower, the Eclipse sanctifies an oath she has witnessed. The Exalt touches the oath-givers (or their words, as they pass through the air), her caste mark flashing imperceptibly. If she wishes, her anima briefly flares, swirling with the words and runes by which Heaven has given her the right to arbitrate such matters. Oath-givers who break pacts sanctified by the Eclipse (including the Exalt herself) are subject to a terrible curse. The details of the curse are devised by the Storyteller, ideally reflecting the oath broken. A woman who breaks a hospitality oath might find herself incapable of rest beneath any roof for a year and a day, while a man who murdered the one he swore to protect may find his defenses utterly failing him when he must next fight for his life.
- The Eclipse has diplomatic immunity when treating with the enemies of Creation. So long as the Eclipse approaches them on legitimate business of some kind, shades, spirits, the demon princes of Hell, and the Fair Folk may not attack the Eclipse or her companions without just cause, and such creatures must observe the local rules of hospitality. Such beings may still attempt to provoke members of the Solar’s embassy into breaking the peace, thus voiding this effect’s protection.
- The Eclipse represents all the subtle movements of Essence under Heaven, the strange and self-referencing powers that stir when night merges with day. Eclipses can learn the Charms of spirits, Fair Folk and similar supernatural beings which have the Eclipse keyword for eight experience points each.
Cherry blossoms, pink and lush, begin to fall softly to the ground. As she spends more essence those blossoms wither and die, rotted petals raining from the sky.