Champions of the Sun
Cache Egg - Artifact ••
Made from Blue and White Jade and created to store treasured or particularly useful possessions Elsewhere, both to keep them “nearby” at all times and out of the reach of thieves, these jade vessels have the shape and texture of large eggs.
The volume of a cache egg determines its artifact rating as follows:
•• up to one cubic yard (202 gallons)
- Opening or closing a cache egg requires a touch and costs one mote. Up to half the shell may be opened from any point on its surface. The interior is hollow and may be ﬁlled with any inanimate cargo up to its maximum volume.
- If the shell is completely sealed and the vessel contains nothing living, a character may touch it and spend 20 motes (uncommitted) to banish the vessel as a diceless miscellaneous action, causing it to ﬂicker and vanish from the world into the non-space of Elsewhere.
- While banished, the egg retains an arcane link to the character who banished it, allowing her to recall it at any time into a space large enough to contain it by spending another 20 motes as an action.
- Recalled vessels return in physical contact with their owners, where they may be opened and their contents reclaimed. Objects stored Elsewhere experience no passage of time from the moment they are banished until they return to Creation. Characters cannot have more than one egg linked to them, and banishing a second vessel while the ﬁrst remains Elsewhere shatters the earlier connection, most likely exiling the egg and its contents to remain forever apart from the world.
- Celestial Exalted can sometimes recall cache eggs banished by prior incarnations of their Essence, but doing so is extremely difﬁcult, requiring a successful (Intelligence + Lore) roll at difﬁculty 10 and Storyteller approval. Some First Age Exalted took advantage of this feature to leave behind “time capsules” for future incarnations containing journals, dreamstones or prized treasures they wanted to bequeath to their future selves.
Cache Egg – artifact 2
Requires phase 2 of wyld shaping (Int + Lore roll)
each phase will take about one minute
- Phase 1: 15 motes, 1 WP
- Need dc of 5
- Phase 2: 15 motes
- Need DC of 6